#if _MSC_VER
 #pragma once
#endif // _MSC_VER

#ifndef __HERZELEID_TANGENTVERTEX_INCLUDED__
 #define __HERZELEID_TANGENTVERTEX_INCLUDED__
 #include "HerzeleidRendererModelResources.hxx"

// Defines the vertex format for the shapes.
HerzeleidRendererResourcesNamespaceBegin struct TangentVertex
{
	DirectX::XMFLOAT3A Pos;		// Vertex position
	DirectX::XMFLOAT2A Tex;		// Vertex texture coord 
	DirectX::XMFLOAT3A UTan;	// Vertex texture coord u-tangent vector
	DirectX::XMFLOAT3A VTan;	// Vertex texture coord v-tangent vector

} HerzeleidRendererResourcesNamespaceEnd;

HerzeleidRendererResourcesNamespaceBegin
	TinyTypeDecl( TangentVertex ); // Defines the vertex format for the shapes.
HerzeleidRendererResourcesNamespaceEnd

#endif // !HERZELEID_TANGENTVERTEX_INCLUDED__
